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WALDO'S WALDO

DESCRIPTION

ROLE : 
LEVEL DESIGNER

ENGINE : 
UNITY

GENRE :
PUZZLE ADVENTURE
GAME

Waldo's Waldo is a puzzle adventure game where you play as the titular Waldo himself.
​​
​In this first-place winning submission to the McGill Game Jam, Waldo got himself stuck in a game jam-themed world, and must escape the sight of a peculiar player. The only way out is by playing Where's Waldo yourself, picking up items, and running away from the player's sight!

My contributions to the game are as follows : 
• Help conceive the idea behind the game, both gameplay and concept.
• Conceive the game's level.
• Greyboxing the section, whilst modifying it with feedback from the team.

Level Layout

Playthrough

Base Concept Ideas

Knowing that the theme of the jam was "Lost and Found", the team and I had discussed for a while about what kind of game we wanted to make. Eventually, we landed on a funny idea that one of them said : "What if we were playing Waldo, playing Where's Waldo, while being searched by a player?" 

We loved the idea, and went straight to work. My immediate idea was to make game jam-themed map, which would then be in the same art style as Where's Waldo.

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Initial paper design for the level, inspired by my university and McGill university for the Game Jam theme.

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Dressing & Polishing 

With blocking done, the environment artist came in and started helping with making and replacing level art assets for the environment. I helped here and there, particularly on choosing where certain game mechanics and environment mechanics would be useful (like portals, where item power ups would be placed, etc.)

Having not touched Unity in a while, this was a fun challenge to get back into the rhythm of the engine.

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Example of a portal power up, which is activated when the player picks up a Waldo-themed item.

JEU PRÉCÉDENT
JEU SUIVANT
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